Zak McKracken is a tabloid reporter (and not a very good one at that). Based upon a psychadelic dream, Zak one day realizes that something is wrong -- Space Aliens are dumbifying the general public through the telephone system. Zak must stop this, but he can't do it alone. After finding a magic crystal (or some sort of crystal), Zak manages to get the help of Anthropologist, Annie, and her friends, Melissa and Leslie. Between the four characters (all of which you control), you can destroy the dumbifying devices and save the earth. Not too bad for a tabloid reporter.
Hi-Res release.
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Zak McKracken and the Alien Mindbenders is a classic point-and-click adventure with four controllable characters. Solve puzzles and interact with the crazy world. What is Good Old Downloads (GOD)? A site which automates the process of sharing games from GOG.com. How does it work? Simply vote on games you want and the site will upload them in the order of which received the highest number of votes. Zak McKracken and the Alien Mindbenders is a classic point and click game. Solve puzzles and interact with the crazy world using the old school verb command interface.
Zak McKracken and the Alien Mindbenders is a 1988 graphic adventure game by Lucasfilm Games. It was the second game to use the SCUMM engine, after Maniac Mansion. Mac, Linux (March 19, 2015).
This is the second of the amazing Lucas' series of the scumm system adventure games (and my very first click and point adventure game - in my view, that makes it my first real adventure).
You're a news reporter for a second rate tabloid, who has to write a story about a two-headed squirrel near Seattle. Oh, and since there has been an alien sighting there, you must check this out too. Only it turns out, that neither is a hoax. Both the squirrel and the aliens are real and it is up to you to stop them (not the squirrel the aliens - who want to make us all stupider than they are - not a really hard task I suppose).
And now, the fun part begins. After bringing back a priceless artifact (don't get caught with it, or off you go, to the brain emptier) you get to control not only Zak, but also three lovely ladies (a dream of every man)! Two of them await you on Mars, where they went instead of their planed trip to the coast.
You get to discover secrets like: Where was Atlantis? What was the Stonehenge really used for? What happened to »The King«?, and even, what do Yaks really think and do in their free time? You get to explore different locations around the globe, and you even get to be the first man on Mars (where you're greeted by two women).
All in all I'd give this game 5 out of 5, because of its great plot line and puzzles, as well as its great playability (before point-and-click you had to type every single word in the game).
Zak McKracken is one of the earlier adventure games from Lucasfilm, now known as Lucasarts. Zak is a reporter for a tabloid paper and as such he always has to come up with the most ridiculous stories to print in the paper. This time he has to follow up on a rumor about a vicious two-headed squirrel in Seattle and while he's there he also has to take some pictures of the place where the first UFO siting was made 50 years ago. The intro shows Zak having a dream about aliens, a face on mars, a woman and a mask chasing him around. Altough most of this seems like a lot of nonsense the meaning will become clear as you progress throughout the game. The story has Zak traveling across the entire globe and even beyond when the time is right.
The game uses the first SCUMM engine that was created for maniac mansion and it allows you to piece together sentences with a point and click interface. The top part of the screen shows the location you are in, the middle part has all the commands like pick up, use and turn off. The lower part of the screen shows your inventory and you can scroll up and down to view all the items. You can execute commands by first clicking the command and then clicking on the object in your inventory and/or the main screen. There are flaws that this version of the scumm engine has is that when you move your mouse over an object it will not show anything and you will have to select the WHAT IS option to see if it is an actual object and not just part of the background. Another thing that might annoy you is that the inventory only shows a maximum of four items so you'll have to scroll through it a lot to find the item you want.
Zak is the second game released that uses the scumm engine and it is used in practically the same form as maniac mansion so technically it differs very little from that game. The graphics are colorfull and detailed and it has the trademark Lucasfilm humor that you find in most of their adventure games. This game is an excellent addition to any adventure gamers collection and even better the lucasfan team who created a remake of maniac mansion have also made the new adventures of Zak McKracken for those who want more. I suggest before playing the new adventures you play the original game first as the story is clearer if you do.
Great humour adventure game. You play Zak a dull news reporter. You can complete the advetnure by using the words beneath the screen on stuff you see around you. Check this one out!
How to run this game on modern Windows PC?
This game has been set up to work on modern Windows (10/8/7/Vista/XP 64/32-bit) computers without problems. Please choose Download - Easy Setup (3.92 MB).This game has been set up to work on modern Windows (10/8/7/Vista/XP 64/32-bit) computers without problems. Please choose Download - Easy Setup (3.62 MB).
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Zak McKracken and the Alien Mindbenders is a 1988 graphic adventure game by Lucasfilm Games. It was the second game to use the SCUMM engine, after Maniac Mansion. The project was led by David Fox, with Matthew Alan Kane as the co-designer and co-programmer.
Like Maniac Mansion, it was developed for the Commodore 64 and later released in 1988 for that system and IBM PC (MS-DOS).[1] 3.1.3 download. An Apple II version was apparently planned, but never released. The following year in 1989, the game was ported to the Amiga and Atari ST.
Plot[edit]
The story is set in 1997, 9 years after the game's production. The plot follows Zak (full name Francis Zachary McKracken), a writer for the National Inquisitor, a tabloid newspaper (the name is a thinly veiled allusion to the National Enquirer); Annie Larris, a freelance scientist; along with Melissa China and Leslie Bennett, two Yale Universitycoed students, in their attempt to prevent the nefarious alien Caponians (who have taken over 'The Phone Company', an amalgamation of various telecommunication companies around the world) from slowly reducing the intelligence of everybody on Earth by emitting a 60 Hz 'hum' from their 'Mind Bending Machine'. The Skolarians, another ancient alien race, have left a defense mechanism hanging around to repulse the Caponians (the 'Skolarian Device'), which needs reassembly and start-up. Unfortunately, the parts are spread all over Earth and Mars.
Development[edit]
Zak McKracken and the Alien Mindbenders was developed and published by Lucasfilm Games. It was the second game to use the SCUMM engine, after Maniac Mansion. Like Maniac Mansion, Zak McKracken was initially developed for the Commodore 64 and ported later to other systems. The project was led by David Fox, with Matthew Alan Kane as the co-designer and co-programmer. Fox consulted with New Age writer David Spangler for the game materials. The game was originally meant to be more serious, resembling the Indiana Jones series, but Ron Gilbert persuaded David Fox to increase the humorous aspects of the game. The game was consequently heavily inspired by many popular theories about aliens, ancient astronauts, and mysterious civilizations. The many places visited in the game are common hotspots for these ideas, such as the pyramids of Egypt and Mexico, Lima, Stonehenge, the Bermuda Triangle, and the Face on Mars. The Skolarians are based on the Greys alien, while the Caponians (a name derived from 'Al Capone') are primarily based on the Men in Black, with their Cadillac-shaped spaceship and Elvis-themed leader (nicknamed 'The King'). The Caponians also have heads shaped like Easter Island's Moai statues.
Release[edit]
Zak McKracken was originally released in October 1988,[1] for the C64, self-published by Lucasfilm Games. A port to IBM PC (MS-DOS) followed in the same year.[1] An Apple II version was apparently planned, but never released.[citation needed] In 1989, the game was ported to the Amiga and Atari ST. An MS-DOS version with enhanced graphics was also released.
The Japanese version of the game was released in 1990 under the title Zak McKracken (Japanese: ザックマックラッケンZakkumakkurakken); for the Japanese Fujitsu FM Towns computer. Produced by Douglas Crockford, it came on CD-ROM with 256-color graphics and a remastered sampled audio soundtrack. It is playable in both English and Japanese. When this version is played in Japanese, the sprites' eyes are replaced with anime eyes. The box art was redrawn for the Japanese market by artist Yuzuki Hikaru (弓月光), otherwise known as Nishimura Tsukasa (西村司).
Zak Mckracken And The Alien MindbendersRe-release[edit]
On 19 March 2015, Zak MacKracken was re-released on the digital distribution platform GOG.com after years of non-availability.[2] The gog.com release marked the first time the 256-color version of the game had been made officially available outside Japan.
Reception[edit]
Discussing Zak McKracken's commercial performance, David Fox later wrote, 'I think Zak was far more popular in Germany and Europe than in the States. I'm not sure why.. maybe my humor was more European in nature?'[3]
Many reviews, both online[4] and in print,[5][6] rate Zak McKracken as among the best adventure games ever made, but others disagree. A review in Computer Gaming World described Zak McKracken as a good game, but 'it simply could have been better.' The magazine described the game's central flaw in the game's environments, limited to a relatively small number of screens per location, giving each town a movie-set feel compared to the size and detail of Maniac Mansion.[7]Compute! favorably reviewed Zak McKracken, but wished that Lucasfilm would next produce a game that did not depend on jokes and puzzles to tell its story.[8] The large number of mazes in the game was also a source of criticism, but David Fox felt it was the best way to maximize the game's size and still have it fit on a single Commodore 64 floppy disk. Other critics complained about the need to enter copy protection codes not once, but multiple times whenever the player flew out of the US.
The game was reviewed in 1989 in Dragon #142 by Hartley, Patricia, and Kirk Lesser in 'The Role of Computers' column. The reviewers gave the game 3½ out of 5 stars.[9]
The game received high scores in general press. It received 90 out of 100 in several reviews, such as of Zzap!, Power Play, Happy Computer, HonestGamers, Pixel-Heroes.de, Jeuxvideo.com, ST Action, and Quandary magazines.[10]
Download Zak Mccracken And The Alien Mindbenders For Mac![]() Legacy[edit]
The title of the Teenage Mutant Ninja Turtles episode 'Zach and the Alien Invaders', pays homage to this game's title.
Fan sequels[edit]
Some Zak McKracken fans have created and released their own sequels, so called fangames, among which:
Zak Mckracken And The Alien Mindbenders
Other notable but unreleased fan sequels include:
References[edit]
External links[edit]![]()
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